Tag: uvic edci

Blog #3

Beyond the Activities: Reducing Environmental Barriers in “Solving for Why”

When designing a learning resource, it is easy to focus on making the activities themselves inclusive while overlooking the barriers built into the environment where those activities live. In my group member’s Blog Post 3, they did an excellent job identifying barriers within two of our specific learning activities, video walkthroughs and build-your-own scenarios, and proposed fixes like captions and voice recording. In this post, I want to zoom out and look at the environment itself: the platforms, devices, and access conditions our learners face before they even reach an activity.

Our learning resource, “Solving for Why,” is hosted on Nearpod with supporting content on WordPress. Both platforms require a stable internet connection and a device with a modern browser. For many Grade 9 students across Canada, this is not a given. Students in rural communities, low-income households, or those sharing a single device with siblings face a real barrier before any learning begins. The Inclusive Design Research Centre emphasizes that inclusive design must “recognize diversity and uniqueness” and that as learners spread out from the hypothetical average, a single solution stops working (IDRC, n.d.). Assuming every student has reliable Wi-Fi and their own laptop is designing for the average, not for the reality.

To address this, we can apply UDL’s principle of multiple means of engagement by offering a low-bandwidth alternative (CAST, 2018). This could mean providing downloadable PDF worksheets that mirror the Nearpod content, so students without reliable internet can still work through each subtopic’s real-world scenarios and complete assessments offline. Nearpod also has a student-paced mode that reduces the need for a live connection, which we should enable by default.

Another environmental barrier is the platform’s language. Nearpod’s interface is in English, and our target audience includes English language learners. While the content itself can be simplified, the navigation and instructions within the platform cannot. Providing a short orientation guide like a one-page visual walkthrough of how to use Nearpod would reduce confusion and allow students to focus on the math rather than the technology.

Inclusive design is not just about what happens inside the lesson. It is about ensuring the path to get there is barrier-free too.


References:

CAST. (2018). Universal design for learning guidelines version 2.2 [Graphic organizer]. Wakefield, MA: Author. https://udlguidelines.cast.org/static/udlg_graphicorganizer_v2-2_numbers-no.pdf

Inclusive Design Research Centre. (n.d.). The inclusive design guide. OCAD University. https://guide.inclusivedesign.ca/

Blog #2

Why Direct Instruction Falls Short for “Solving for Why”

Direct instruction is one of the most widely used teaching approaches in North American classrooms. It is a teacher-centered method where the instructor explicitly presents information in structured, sequential steps, models examples, guides students through practice, and then assigns independent work (Rosenshine, 1987). Rosenshine described it as a systematic method with emphasis on proceeding in small steps, checking for student understanding, and achieving active participation by all students. It is efficient, predictable, and works well when the goal is to transfer a specific procedure or set of facts to learners quickly.

However, for our learning pod’s project – “Solving for Why: Connecting Real-World Experience to Algebraic Thinking in Grade 9”, direct instruction would work against what we are trying to achieve. Our entire resource is built around the idea that students already do algebraic thinking in everyday life, and the real learning happens when they discover that connection for themselves. Direct instruction, by design, removes that discovery. If a teacher simply tells a student that “2x = 16 means two water bottles weigh 16 pounds, so divide both sides by 2,” the student receives the answer but never builds the understanding of why that operation makes sense. Research supports this concern traditional instruction that focuses on memorization limits students’ ability to make meaningful connections and transfer knowledge to real-world problems (Anugraheni et al., 2025).

As Sasha discussed in her post on experiential learning, our project is grounded in constructivist approaches where students create meaning from their own experiences. Direct instruction sits on the opposite end of that spectrum. Similarly, Paterson highlighted in his post on inquiry-based learning that inquiry-based learning encourages students to ask questions and experiment with changing parameters, something a lecture-style format simply does not support.

That said, direct instruction is not entirely without a place in our design. Short, focused moments of explicit teaching, like briefly introducing what a variable represents before students explore scenarios on Nearpod, can scaffold the activity without replacing the discovery. The key is that direct instruction should support exploration, not replace it. In a technology-mediated environment like Nearpod, the design choices we make around interactivity and student agency are what turn theory into practice, and leaning too heavily on direct instruction would undermine the very purpose of the resource.


References:

Anugraheni, I., Gufron, A., & Purnomo, Y. W. (2025). The impact of realistic problem-based learning on mathematical connection abilities: Evidence from elementary schools in Indonesia. Cogent Education, 12(1). https://doi.org/10.1080/2331186X.2025.2523078

Rosenshine, B. (1987). Explicit teaching and teacher training. Journal of Teacher Education, 38(3), 34–36. https://doi.org/10.1177/002248718703800308

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